Terror Zones
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Dimoak's Hew
Bardiche
Two-Hand Damage: 2 to 54Required Level: 8Required Strength: 40Durability: 50Polearm Class - Slow Attack Speed+100% Enhanced Damage+20% Increased Attack Speed+15 Dexterity-8 DefenseDimoak's Hew is an early-game unique Bardiche that serves as a solid stepping stone for physical damage builds in Normal difficulty. Available at level 8 with minimal stat requirements, this polearm helps bridge the gap between starting weapons and more powerful gear.
Early Game Power
What makes Dimoak's Hew valuable is its availability and damage output for Act 1-2 Normal. The +100% Enhanced Damage doubles the base weapon damage, while +20% IAS speeds up attacks considerably. The +15 Dexterity bonus helps meet equipment requirements and improves attack rating.
Practical Usage
This weapon works well on Barbarians, Paladins, and especially Act 2 mercenaries from levels 8-20. The two-handed requirement isn't a drawback at low levels where shields provide minimal benefit. The -8 Defense penalty is negligible and barely noticeable in practice.
Replace Dimoak's Hew once you find The Battlebranch, reach Nightmare difficulty, or acquire better crafted weapons. It's not worth upgrading through the cube - just move on to exceptional or elite polearms.