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Crainte Vomir

Crainte Vomir

Espandon

One-Hand Damage: (20-24) to (67-78)Two-Hand Damage: (46-54) to (104-120)Required Level: 42Required Strength: 73Required Dexterity: 61Durability: 44Sword Class - Fast Attack Speed+160-200% Enhanced Damage50% Increased Attack SpeedSlows Target By 35%-70 to Monster Defense Per Hit20% Faster Run/WalkDamage Reduced By 10%

Crainte Vomir is an exceptional unique Espandon in Diablo 2 Resurrected that specializes in defense reduction and damage mitigation. This two-handed sword combines offensive speed with unique defensive properties, making it a distinctive option for characters seeking survivability alongside damage.

Defensive Mechanics

Crainte Vomir features the only percentage-based physical damage reduction on a weapon in the game: Physical Damage Received Reduced by 10%. This stacks multiplicatively with other damage reduction sources, providing meaningful survivability when combined with defensive gear. The sword also applies -70 to Monster Defense Per Hit, progressively making enemies easier to hit with each strike. This defense shredding benefits both the wielder and party members, making it particularly effective against high-defense bosses.

Speed & Control

With 50% increased attack speed and the fast Espandon base type, Crainte Vomir attacks very quickly for a two-handed sword. Combined with slows target by 35% and 20% faster run/walk, the weapon excels at kiting and controlling dangerous enemies. The +160-200% enhanced damage provides decent damage output, though the higher minimum damage ensures more consistent hits compared to weapons with larger damage ranges.

Niche Applications

This sword works best from levels 42-55 for Barbarians who can wield it one-handed, or for other classes during Nightmare difficulty who value the defensive properties. The relatively low strength requirement (73) makes it accessible earlier than many two-handed swords. However, most players prefer weapons with higher raw damage or better scaling for Hell difficulty content. The defensive bonuses don't compensate enough for the moderate damage output once superior options become available.